Dev Diary 1
Initially, I was planning for a Jan 2022 release of Train Throttle for iOS. That, obviously, hasn't happened. It seems like every time I get ready to release it, I find another feature that I want to add, or another bug to squash.
Looking at the latest commits, a lot of my changes are around logging, code cleanup, and stretch features that aren't required for a successful launch - such as:
- Dark mode support
- Animation for infrequently used features
- Keyboard shortcuts
- Support for functions up to 68
- Themes
My next feature is going to be a video walkthrough, for the kind folks over at Apple, so that I can try and get this approved without sending them an entire layout. That would cost a lot to ship.
It also means that I've been procrastonating in every possible way, as I haven't used a video editing program in almost a decade. Hopefully it comes back to me easily enough.
In the meantime, here's something you don't see every day: A shortline using a steam engine for switching in 2021.
Until next time —
Drew
